HOWDY!

MY NAME IS DREW TURNER - I AM A GAME DESIGNER, DEVELOPER, ARTIST, AND MUSICIAN FROM DALLAS, TEXAS

Background for trailer video Secondary bg for trailer video
A cool pic of Drew Turner


For the longest time, I have loved gaming. Growing up with multiple consoles and playing a wide variety of games, from Zelda to Mario to Overwatch to Skyrim, I have always loved video games as a medium of art. This, in combination with my desire to create, has led to a passion for creating and designing games. I have done multiple game jams and worked on teams for semester long projects for the Texas A&M Visualization Program.



I also come from a family of musicians, so playing and creating music has been baked into my blood. I taught myself guitar at the age of 7 and have been playing, singing, and writing music ever since.



More than anything, I love to create, whether it be programming, drawing, composing, or modeling. Since late high school, I have been doing commissions for friends and small businesses, creating brands, building logos, designing websites, and creating stream assets. I put my all into every one of my projects, no matter how big or small it is.

Text My Games
Text Stellar Harvest
Picture of Stellar Harvest gameplay

You are a space farmer growing and selling crops across multiple planets while defending against munchers, alien pests that vary between planets. As profits grow and debt looms, you answer to the Agricultural Space Society and its CEO, “The Man,” a mysterious trillionaire whose true nature remains hidden. Good luck space pioneer!


Role: Lead Artist

Concept Art

Character Design

Environment Design

Animation

Text Devil's Draw
Picture of Devils Draw gameplay

Play a twisted version of Blackjack with cheatinng, shooting, and gambling the years of your life in a church turned casino overrun by demons.


Role: Lead Programmer

Card Management System

Wildcard Implementation

Double or Nothing System

Suspicion System

Card Game Design

UI/UX Programming

SFX Design

Text Missile Masher
Picture of Missile Masher gameplay

Deploy onto Mars in your state of the art U.S. military grade T.E.R.R.A. mech, customize your weapons, and engage in the fight against the Nicrophores. Stop their B.A.M.s (Big Alien Missiles) before it's too late!


Role: Lead Programmer

Enemy AI

Main Game Designer

Weapon Balancing

UI/UX Programming

Music and SFX Design

Text Drill Diver
Picture of Drill Diver gameplay

Guillermole The Mole's home was taken from him by the evil worm army! Run, jump, drill, and dig your way through the crystal caves in order to reclaim the land and rescue Guillermole's family. It's time to make a mountain out of a molehill!


Role: Sole Developer

Level Design

Movement Systems

Enemy AI

Animation Trees

Music/SFX

UI/UX Design

Text Color Coded
Picture of Color Coded gameplay

Set in 1922, this game is a black and white noir themed escape room where you uncover a murder mystery by unlocking puzzles. Can you make it out and solve the murder that haunts this attic?


Role: Sole Developer

Main Game Designer

Puzzle Designr

Progression System

UI/UX Design and Programming

Music/SFX

Text Black Hole Pong
Picture of Black Hole Pong gameplay

Control 2 black holes and use your gravitational pull to launch the Earth to the opposing side's goal. But be careful; if the earth gets too close, it will get sucked up, killing all life and (mor importantly) losing you a point!


Role: Sole Creator

Physics Engine

UI/UX Design and Implementation

Game Design

All Art Assets

Text Luck is Part of Skill
Picture of Luck is Part of Skill gameplay

Play through a series of platformer challenges as fast as possible, but with a catch: Every level you start with a random dice roll of a powerup.


Role: Lead Artist

Character Design

Animations

Environment Art

Concept Art

Level Design

Mechanics Design

TextCell Raiser
Picture of Cell Raiser gameplay

Your body is under attack!
Play as Bea Celle as she takes care of young antibodies, aka "antibabies" by bringing them back to an incubator to grow them into full antibodies in order to revitalize the health of the body.


Role: Lead Artist

Character Design

Animations

Environment Art

Concept Art

Level Design

3D Modeling Text
Physical Art Text
Digital Art Text
Contact Me Text
Contact Me Text